Just Volleyball Characters and Avatar Creation
Just volleyball has no licensed roster; its characters are player-made avatars with faces, hair, voices, and jersey numbers. Here is what the editor changes.
Just volleyball does not have a roster of named athletes. Its characters are player-created avatars, built in an editor that Rock Paper Shotgun compared to the Mii Channel. You pick a face, hair, voice, and jersey number, and that avatar represents you on the court.

The demo's avatar editor included face, hair, voice, and jersey number options. The full game lists avatar creation as a feature. No character classes, stat differences, or licensed teams have been announced.
The Mii comparison
RPS's hands-on describes the editor as Mii-like, with sliders and preset parts rather than a deep sculpting tool. That is the right expectation: a fast, expressive character creator, not a face-scanning suite.
The charm is in the exaggeration. A lopsided face, a ridiculous hairstyle, and a squeaky voice are all part of the fantasy. The game's tone is arcade, and the avatar editor matches it.
What you can change
Based on the demo and the store description, the editor covers:
| Category | What it does | Gameplay effect |
|---|---|---|
| Face | Shape, features, expression | Cosmetic |
| Hair | Style and colour | Cosmetic |
| Voice | Pitch and character | Cosmetic |
| Jersey number | The number on your kit | Cosmetic |
| Body/kit | Player silhouette and colours | Cosmetic |
| Name | Your display name | Identity |
The important column is the last one. None of these options has been announced as a stat modifier. There is no "tall player spikes harder" system in the public material, and no class selection. Your avatar is how you look and sound, not what you can do.
That is a design choice, not a limitation. A level playing field means a new player is not punished for picking the wrong face, and a good player cannot blame their build.
Is there a character tier list?
No. There are no characters with different stats, so there is nothing to rank. A "tier list" for just volleyball would have to rank playstyles, modes, or mechanics, not avatars.
That has not stopped search results from asking for one. If you see a tier list that ranks named characters, it is either about a different game or it is invented. The tier list page explains what can actually be ranked in this game.
Courts and kit colours
The developer's quoted feature list mentions seven courts at launch. Courts appear to be venue choices: beach, indoor, night, and so on. There is no evidence that a court changes the physics, the dimensions, or the scoring.
Kit colours are part of the avatar. In a pick-up lobby, matching kits help you tell teams apart, but the game should already colour-code the sides. If you are organising a LAN, agree on kit colours before the match to avoid confusion.
Why avatars matter in a small game
A character creator is a social tool. In a lobby of strangers, a distinctive avatar is a memory hook: "the player with the green hair" is easier to remember than a name. It also makes a loss feel less anonymous and a win feel more personal.
For a game with no licensed teams, the avatar is the entire identity layer. It is how the game compensates for not having real players or real clubs. That is a reasonable trade for a $7.99 arcade title.
Customisation vs progression
The store lists 50+ achievements and a career tab, but no cosmetic economy. That suggests customisation is available from the start rather than unlocked through a battle pass. If that changes at launch, the change would be visible in the store's feature list.
A cosmetic-only system is the cleanest version of customisation: you look how you want, and nobody gains an advantage. The risk is that there is less to chase. The achievements and career tab are the chase.
Avatar creation on a small team
A small studio cannot model a hundred licensed athletes. An avatar editor is the efficient alternative: a few dozen parts, a colour picker, and a voice slider can produce thousands of distinct players. It also lets the community create its own characters, which is more interesting than a fixed roster.
The limitation is polish. A preset-based editor can produce same-face syndrome, especially if the parts are limited. The demo's editor was well received, but the full game's part count is not public. Expect a good range, not infinite variety.
What we do not know
A few questions will only be answered at launch:
- How many parts are there? The demo had a subset; the full game may have more.
- Can you edit an avatar after creation? Most games allow it; the store does not say.
- Are there unlockable cosmetics? No announced system.
- Do avatars appear in replays? Likely, but unconfirmed.
- Can you have multiple avatars? Per-profile saves suggest yes, but that is an inference.
Treat these as open questions, not features. The settings page covers the per-profile structure that would make multiple avatars practical.
Should you care about the editor?
If you play with friends, yes. A shared visual language makes a lobby feel like a group rather than a random queue. If you play solo, the editor is a five-minute diversion before the first match.
Either way, do not expect it to change how the game plays. The skill is in the cursor, not the character. The controls guide is the page that will actually improve your game.
FAQ
Does just volleyball have named characters?
No. The characters are player-created avatars, not a licensed roster.
Do characters have different stats?
No stat differences have been announced. The editor is cosmetic.
Can I change my avatar's voice?
The demo's editor included voice options. The full game's range is not public.
Is there a character tier list?
No. There are no stat-bearing characters to rank.
Further reading
Official source: just volleyball on Steam for the avatar creation feature, and RPS's hands-on for the editor description.
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Every just volleyball team size explained, from the 1v1 duel to the full 6v6 court, with the best mode for beginners and the settings that change a lobby.
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A step-by-step guide to playing just volleyball with friends online, on LAN, in split-screen, or via Steam Remote Play, plus fixes for common lobby problems.
How just volleyball multiplayer works across online play, LAN, split-screen, and co-op, including the server browser, lobby sizes, ping, and moderation.
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